About
Native iOS Engineer with a strong bias for craft.
I focus on building native iOS apps that feel fast, readable, and carefully considered. My work usually sits at the intersection of product polish, strong engineering fundamentals, UI systems, and software that stays maintainable after shipping.
Swift has been the core of that work for years. Across Tinder, Farmers Insurance, client work, independent products, and open source, I enjoy turning messy product requirements into clean architecture, better abstractions, and interfaces that feel deliberate instead of accidental.
Find me on GitHub , LinkedIn , X (Twitter) , or via email .
Products I've worked on
A mix of shipped consumer apps, internal tools, client products, and open-source projects that reflect the kind of work I've been involved in.
Worked across core platform, profile editing, Tinder U, sharing, media creation, payments, and internal architecture.
Led development of the iOS app and drove a major re-architecture of networking, caching, and UI layers.
Led development of a post-surgical tracking app that helps patients record and share drain measurements.
Co-developed a chess app and related gameplay systems using Apple frameworks like Game Center and GameplayKit.
Contributed to and supported a mid-sized productivity app as part of a broader client app portfolio.
Open-source iOS utility work focused on reusable interface and platform patterns.
Published layout tooling for UIKit-style interfaces and reusable presentation behavior.
An open-source Swift layout library with stack, flex, flow, frame, and padding composition primitives.
An open-source macOS utility for quickly locking the screen from the menu bar.
A reusable image-view component published as part of my broader iOS open-source work.
A custom animated checkbox component inspired by Snapchat’s interaction style.
A keyboard-navigation helper for managing multi-field form flows on iOS.